Recently, instead of paying attention in Constitutional Law class I sloppily slapped together a simple game in order to reacquaint myself with the LibGDX framework. The result is a game of dodging and shooting relatively slow-moving asteroids.
The “Asteroid Belt” game was preliminary practice in anticipation of a more ambitious project. This new project is a western-style computer RPG in the tradition of “Ultima” and “Wizardry.” The current plan is for the game itself, called “Casus,” to be available as a free download on Google Play and Amazon, but with the twist that it will be in Latin. An English version (perhaps eventually localized with other languages) will be available for a small price.
I’m a huge fan of free (in the GNU sense) software, so I would like to eventually provide Casus under the GPL. Nonetheless, I would like app store exclusivity for my games for at least a certain amount of time. I’m trying to figure out the best way to work this out. One option is an initial release as a proprietary app, and a later GPL release. Another is releasing the source code under the GPL from the start, but using a restrictive license for the assets (graphics, sound, possibly story line), at least initially.
For now, expect some upcoming blog posts discussing the development of the forthcoming game…